Not yet
When a debit card isn't the answer
Your child is under 10
They don't have a real-world spending life outside the household yet — a card mostly enables in-app purchases.
They struggle with impulse control
A real card removes the parent-approval pause that virtual money keeps. Practice the pause first.
You're paying a subscription mostly so the kid can spend
On Roblox skins, in-app purchases, or impulse buys — that's not the lesson you were trying to teach.
You want to teach categories first
What money is for (save / spend / give / wait) — before you teach the mechanics of swiping a card.
You want a lower-pressure environment
A safer place to evaluate how your child handles money before the real version.